DZ80 [Updated-2022] ⭐

The dZ80 application was designed to be a freeware Zilog Z80 Processor Code Disassembler.
It will take a raw binary file and disassemble it. It correctly disassembles all known undocumented, but often used, instructions, including those using the IXl/IYl and IXh/IYh registers, as well as the strange looking “LD r, RLC (IX+4)” type instructions. It also supports the Z180 instructions which fill up some holes
in the EDxx opcode range.
When disassembling a file, dZ80 needs to know four things:
i. Whereabouts in the file the data starts. Some files, such as .SNA files (Sinclair ZX Spectrum snapshots) have a 27 byte header before the start of the data. This obviously must be skipped. By default, dZ80 will not skip any bytes, so you must use the -h=[bytes to skip] command line option to instruct dZ80 to skip the correct amount.
ii. Whereabouts in the Z80’s memory space the file starts. Referring again to the .SNA format, this starts at address 16384, going up to 65535. By default, dZ80 assumes that the start of the file corresponds to address 0. To change this, use the -m=[memory base] command line option.
iii. Where in the Z80’s address space to start the disassembly. By default dZ80 will disassemble from the address specified by -m (or the default of 0). Use the -s=[start disassembly] command line option to change this.
iv. Where in the Z80’s address space to end the disassembly. By default, dZ80 will disassemble to the end of the loaded source file. Use the -e=[end disassembly] command line option to change this.
dZ80 will automatically set the above items i. and ii. to 27 and 16384 respectively for source files with an extension of “.SNA”. More file extensions may be supported in future versions.

 

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DZ80 Crack+ [Win/Mac]

dZ80 Crack is just a handy command line utility which takes a single Z80 assembled binary file, and disassembles it. It also has options which allow you to control the disassembly process.
Please note, I do not write or maintain this software, but post it here only as a public service. The effort I put into making dZ80 was a few hours, so if you have any problems, please do not post here, but instead use the support pages on the Z80 Wiki, or the IRC channel. They will usually be much more helpful.

Sat Aug 19, 2014 10:44 pm

nope

Joined: Sat Sep 03, 2007 6:32 pmPosts: 1358

Re: Z80 Processors?

I just want to say that dZ80 is great. The project never really went anywhere, and it’s been done, but it’s a great attempt and it does what it needs to very well.

_________________If you have some questions regarding dZ80, you can ask them in the IRC Channel or on Z80 Wiki

Thu Aug 17, 2014 3:31 am

nope

Joined: Sat Sep 03, 2007 6:32 pmPosts: 1358

Re: Z80 Processors?

nope, the first dZ80 was written for the Z80 16K project, some years ago.

Fri Mar 14, 2014 11:50 pm

nope

Joined: Sat Sep 03, 2007 6:32 pmPosts: 1358

Re: Z80 Processors?

dZ80 was originally written to disassemble the.Z80 extensions to the Z80 Data Language (ZDL). This means that dZ80 will have the ability to disassemble any program which takes the ZDL’s 4 instructions, any of which is a full instruction, and the rest are 4-bit opcodes.

However, only one of these instructions – [mov.b] is yet implemented. This means dZ80 cannot disassemble a program which only takes one of the four instructions, so it’s effectively a “ZDL disassembler” at the moment.

Fri Mar 14, 2014 11:51 pm

nope

Joined: Sat Sep 03, 2007 6:32 pmPosts: 1358

Re: Z80 Processors?

dZ80 is an alternative disassembler for the

DZ80 Crack + [Mac/Win]

Version 4.0 is available for download.

Improvements since the previous release include:

It’s now possible to change the parameters of the load command line option from a file, for quick and easy editing
It’s now possible to disassemble from multiple addresses, using the -e=[start disassemble] option and the -m=[memory base] option
It’s now possible to disassemble a raw binary file without having to store the file into memory
You can add sections between disassembling and linking which can also be edited, and can include comments (lines starting with `;`)
The compiled disassembler is about 140kb smaller, so it can be downloaded a lot faster

Here are some improvements in the source code since 4.0:

There are now no longer any temporary files created – all intermediate results are now saved in the same directory as the raw binary file or the raw source files. Additionally, there’s now no longer need for a system resource leak resulting from having no ‘cleanup’ time.
The load command line option now has more freedom. The new command line options -q=[byte base] to start disassembly at byte 0x and -p=[memory address] to start disassembly at address 0x allow you to load the raw binary file into the memory of the processor, and to start at an arbitrary address in memory, respectively.
The save command line option now has more freedom. The new command line options -f=[file to save] and -r=[file to load] allow you to save a file to a file (or to move the source file of the raw binary file into it’s own file) and to load a file from a file, respectively.
The format of the save command line option has been reworked, to allow for easy and fast editing – the file format is now just the filename followed by the command line options, plus the data to be saved. It’s possible for a file to have multiple sections of the same name, which will be saved in the order that the sections appear.
The format of the load command line option has been reworked, to make the file format match the save format. The data to be loaded now follows the same order as that of the sections of the file.
The “-m=” and “-e=” command line options have moved up a slot. They should now be used immediately after the “-s=” command line option
2f7fe94e24

DZ80

* Disassembler
* Supports the following Zilog Z80 Instruction Set Extensions
* IX+8, IY+8, IX+16 and IY+16
* ALU as 1-byte and 1-bit instructions
* LD r, RLC X(+4)
* LD sp, RLC (sp+1)
* LD r, RLC, #r
* LD r, RLC, #X
* LD r, RLC, #X, #r
* LD r, RLC, #X, #r, #X
* LD r, RLC, #X, #r, #X, #X
* LD r, RLC, #X, #r, #X, #X, #X
* LD r, RLC, #X, #r, #X, #X, #X, #X
* LD r, RLC, #X, #r, #X, #X, #X, #X, #X
* LD r, RLC, #X, #r, #X, #X, #X, #X, #X, #X
* LD r, RLC, #X, #r, #X, #X, #X, #X, #X, #X, #X
* LD r, RLC, #X, #r, #X, #X, #X, #X, #X, #X, #X, #X
* ST(r), RLC(X)
* ST(r), RLC(X, #r)
* ST(r), RLC(X, #r, #X)
* ST(r), RLC(X, #r, #X, #X)
* ST(r), RLC(X, #r, #X, #X, #X)
* ST(r), RLC(X, #r, #X, #X, #X, #X)
* ST(r), RLC(X, #r, #X, #X, #X, #X, #X)
* ST(r), RLC(X, #r, #X, #X, #X, #X, #X, #X)
* ST(r), RLC(X, #r, #X, #X, #X

What’s New in the DZ80?

1) Implements the Z80 opcode format.
2) dZ80 uses the self-recursive routine-search-and-jumping algorithm to search for instructions. This is faster than the DF/SD/DFS method used in M68k disassemblers.
3) The self-recursive routine-search-and-jumping algorithm can handle any length instruction.
4) Supports all Z80 instructions except for the SSI, SIC, SDA, and SDAI instructions.
5) Automatic error and memory-truncation checking is performed when expanding the source file.
6) Files are disassembled in memory instead of on disk, saving time and space.
7) Saves a listing of the disassembled instructions for searching for them later.
8) dZ80 is written in C and uses Z80 machine code directly.
9) No disk access required to disassemble or assemble.
10) No startup files required to use dZ80.
11) Simple to create.
12) dZ80 can be compiled on modern 68000 CPU’s if the code is not run on a different Z80 CPU.

Due to unknown reasons, the official download link for the dZ80 is no longer available. I’m trying to get hold of the (probably very old) original source for dZ80 and the manual (a Word document) but didn’t find the proper resources.

ds4mini is a disassembler that reads a raw binary file, and prints its opcodes in human-readable form. The user can define disassembling and assembling operations via command line arguments. This is done through a config file. The program includes a VIM editor for editing the config file. There are also options for changing the default settings and memory usage. If a binary is already loaded into a virtual memory space, ds4mini disassembles it.

Necessity
– I want to have disassembler for older programs and games.
– I know about regular disassemblers, but I prefer something like ds4mini.

Thanks for the post I don’t get it up to work. After the -bf command it should be empty but I have this:

ds4mini is a disassembler that reads a raw binary file, and prints its opcodes in human-readable form. The user can define disassembling and assembling operations via command line arguments.

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System Requirements:

PlayStation®4 system (PlayStation®4 required to access online features)
PlayStation®VR Compatible device
DualShock®4 Wireless Controller
Internet Connection
Online features require an account and are subject to terms of service and applicable privacy policy (playstationnetwork.com/terms-of-service & playstationnetwork.com/privacy-policy).
1. Download the game client
For game installation, the Download Manager (Internet Connection) is recommended.
2. Download the game
Download via Steam

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